American Football Rules

Bet Settlement

All winning bets will be settled at the prices shown on G-bets at the time the bet was accepted.
This does not include any post−game disputes by either team that alter the final outcome of a game at a later point.
All bets on American Football games are based on the official result at the end of 55 Minutes’ Play unless otherwise stated or the bet has already been settled. 55 Minutes’ Play is defined as the scheduled four quarters of play plus Overtime.

Abandoned Matches
All bets will be void (no action) on matches that are abandoned before the completion of 55 Minutes’ Play, unless the bet has already been settled or if an official result has been called.

Postponed/Rearranged Matches
All bets will be void (no action) on matches that are postponed unless the game is played within 12 hours of the original start time. All bets will be void (no action) on matches that are played at a different venue to that originally advertised on the site.

Match Prices (Moneyline)
Winning bets must predict the winner of the match.

Handicap Prices (Point Spread or Side)
Winning bets must predict the team winning the match after the final score has been adjusted by the handicap (point spread or side).

Total Points
Winning bets must predict whether the total number of points (combined of both teams) in a match is over or under a defined value.

Winning Margin
Winning bets must predict the scoring band within which the result falls.

Double Result
Winning bets must predict the result at the end of the 2nd Quarter and at the end of 4th Quarter. For the purposes of this bet, Overtime does not count.

1st Half Betting
Winning bets must predict the outright winner of the match at the end of the 2nd Quarter. Bets will be void (no action) if the match is abandoned before the completion of the 2nd Quarter.

First/Next Scoring Play
Winning bets must predict whether the first/next scoring play is a touchdown, field goal or safety.
If the match is abandoned or completed and a touchdown, field goal or safety has not occurred bets will void (no action).

Touchdown Shirt Numbers
Winning bets must predict the aggregate total of the shirt numbers of the touchdown scorers in a match or matches.

Player Performances
Winning bets must predict the level of performance exhibited by a player or group of players, e.g….Michael Vick net passing and rushing yards.

Team Performances
Winning bets must predict the level of performance exhibited by a team. For such markets, 25 points are awarded for a win, 15 points for a Touchdown, 5 points for a Field Goal, −5 points for a missed kick, −10 points for a turnover (not on downs) and 5 points for sacking an opposing quarterback.

1st Touchdown/1st Sack/1st Turnover
Winning bets must predict the team that achieves the first touchdown/sack/turnover. If the match is abandoned or completed before any of these events occur, bets will be void (no action).

1st Touchdown Scorer
Winning bets must predict the player to score the first touchdown.
Bets stand on NFL matches if players are on the Active Roster? for the game, regardless of whether they played in the match or not.

Time of 1st Touchdown/1st Field Goal
Winning bets must predict the time when the first touchdown or field goal occurs. All bets are timed in accordance with the official match clock.

Touchdown/Field Goal in Quarter
Winning bets must predict whether a touchdown or field goal will occur in the defined Quarter.
The Quarter must be completed for bets to stand unless the bet has already been settled. Bets will be void (no action) if the Quarter is not completed.

Quarter Prices (Quarter Moneyline)
Winning bets must predict the winner of the relevant Quarter.
The Quarter must be completed for bets to stand. Bets will be void (no action) if the Quarter is not completed.

Quarter Points
Winning bets must predict the total number of points scored in the Quarter.
At least 15 minutes of play must have elapsed in each Quarter for bets to stand. Overtime does not count for the purposes of bets on Quarter points in the 4th Quarter.

Next Play

Winning bets must predict whether the next play is a ‘Run’, ‘Complete Pass’ or ‘Incomplete Pass’.
If a penalty occurs on the play, all bets are void (no action) unless the penalty yardage is assessed after the original yardage of the play stands or it is a dead−ball penalty.
If an offensive team ‘quick−kicks’ the ball, all bets on Next Play will be void (no action).
A ‘Run’ for betting purposes is defined as any attempt by an offensive player to gain or lose yardage by a handoff or unassisted running play as per the following examples:
a) Any handoff or handoffs by any offensive player in which a legal forward pass is not attempted;
b) Any fumble by an offensive player, regardless of who recovers the ball in which a legal forward pass is not attempted, including the quarterback being sacked or a fumbled snap;
c) An offensive player who throws a lateral (as ruled by an official) in which the lateral (as ruled by an official) in which the lateral is recovered or not, and a legal forward pass is not attempted;
d) A quarterback sack, sneak or going to a knee;
e) An offensive player taking an intentional safety.

A pass for betting purposes is defined as any offensive player who throws or attempts to throw a legal forward pass in the following examples.
a) If a player is sacked by the defense and losses the ball whilst attempting, in the official’s eyes, to throw a pass, this is an ‘Incomplete Pass’.
b) A shuttle pass (complete or incomplete) will be ruled as a pass.
c) If the offensive player is called for an intentional grounding, this is an ‘Incomplete Pass’.

The Next Play bet may be offered on occasion with five possible outcomes: ‘Run’, ‘Pass Complete’, ‘Pass Incomplete’, ‘Sack’ and ‘No Play’. ‘No Play’ comprises of any penalty accepted where the result of the play does not count. Sack is classified as a defensive player tackle of the quarterback attempting to pass the ball behind the line of scrimmage.

First Down Next Play
Winning bets must predict whether the team with possession will achieve a first down in the play.
An offensive touchdown will be settled as a first down. A first down will not be settled when a player gains the yardage for a first down, then fumbles, with the opposing team recovering the fumble. It will be settled as ‘No First Down’.
If the offensive team fumbles the ball and the defensive team recovers the fumble, but in turn fumbles the ball back to the original offensive team all in the same play, due to change of possession on the play no first down has been achieved.
In no way can a defensive team be awarded a first down. Any penalty resulting in the offensive team being given a first down will be awarded as such.
Any offensive play negated by a penalty will be considered a ‘No Play’ and bets made void (no action).

Plays to 1st Down
Winning bets must predict the number of plays before the next first down is achieved.
If there is a penalty on a play that is accepted, the play will considered a ‘No Play’ and the play will not count towards the total. This includes a penalty on a play that would give the offensive team an automatic first down − this play does not count and the bet will settled as of the last completed down played.
For example, if it is ‘1st and 10’ and the defense causes a penalty that gives the offensive team a first down then ‘No 1st Down’ will be settled as the winner.

Drive Result
Winning bets must predict the outcome of a drive by the offensive team with possession.
For the purposes this bet ‘Others’ comprises turnovers, turnovers on downs, end of half or game, muffed punt and safety.

Make Field Goal
Winning bets must predict whether the player attempting a field goal is successful or not. This bet is only valid on a field goal attempt where the ball is actually kicked. Fake field goals, bad snaps, penalties or other plays that do not result in an attempted field goal will be deemed void (no action).

Punt Result
Winning bets must predict the outcome of a punt by the team with possession.
If the ball is not punted because of a bad snap, a deliberate fake punt or a penalty that nullifies the punt, the bet will be void (no action).
A ‘Fair Catch’ must be signalled as such and the catch made. A ‘Run’ is any attempt to return the ball in the hands of the team receiving the punt and also includes an on−side kick. ‘OOB’ (out of bounds) is classified as any area where the ball crosses outside of the sidelines of the field of play. ‘Downed’ is classified if the ball ceases to move on its own or is downed by the kicking team touching the ball before the receiving team. ‘Blocked’ is classified if the receiving team succeeds in blocking the punt and the ball is touched behind the line of scrimmage.
If the kicked ball, despite being touched by the receiving team, nonetheless crosses the line of scrimmage on its own impetus, it is considered to have been partially blocked and the same rules apply as if it had not been blocked.

Kickoff Result
Winning bets must predict the outcome of the kickoff.
If a ball is not kicked off because of a penalty that nullifies the play, the bet will be void (no action). A ‘Touchback’ will only occur if it is awarded as such by the officials. ‘OOB’ is classified as any area where the ball crosses outside of the sidelines of the field of play.

Superbowl/Conference/Division Winner
Winning bets must predict the winner of the Superbowl, Conference or Division.
If the regular NFL season is not completed, bets on these markets are void (no action). Bets on Division winners will stand providing the Divisions are completed.

Intra−Match Multiples (Parlays)
Customers can place a multiple (parlay) on the Handicap (point spread or side) and Total Points in the same game of all American Football games (unless circled). Customers can also place a multiple on (parlay) the Match Prices (Moneyline) and the Total Points in the same game of all American Football games (unless circled).
Customers cannot, however, place a multiple on (parlay) the Handicap (point spread or side) and the Match Prices (Moneyline) in the same game.
Customers cannot place multiples (parlay or tease) on the first half of a game with the outcome of the full game.

Buying and Selling Lines
Buying or selling points allows you the ability to change the Handicap (point spread or side) or Total Points value for a game.
Customers can move the Handicap (point spread or side) so that they receive more points if they are betting on the underdog or giveaway less points if they are betting on the favourite.
For each half−point that they change the Handicap (point spread or side) value, they will need to deduct an amount off the price offered. On the other hand, the price will be greater for giving up extra half points.

 

Australian Rules

Fixed Odds


Outright Betting

A bet on who will win the tournament. Place betting may be offered.
If a team does not start the tournament then bets on that team will be voided and stakes refunded. A scratching and deduction rule may apply.

Match Betting
A bet on which team will win the match.
All match markets will be settled on regulation time unless otherwise stated.
If a match ends in a tie/draw bets will be refunded unless the tie/draw is offered.

Handicap
A bet on which team will win the match taking into account the quoted handicap. One team will have a minus handicap which must be subtracted from the teams final score and the other a plus handicap which will be added to the teams final score. Considering this the team with the higher score will win on handicap. A handicap may or may not include a tie. Where the tie is quoted if the final scores after the handicaps are applied ends on the exact handicap then the tie is the winner. Where the tie is not quoted the hanidcap will include a 1/2 a point so there cant be a tie.

Boxing/UFC Rules

Fixed Odds

 

Bets on postponed fights will stand for 30 days. If either fighter is replaced with another fighter all bets will be void and stakes returned.

For betting purposes the fight is deemed to have started when the bell is sounded for the beginning of the 1st round.

If either fighter fails to answer the bell for the next round then his opponent will be deemed to have won in the previous round.

In the event of a fight being declared a No Contest all bets will be void and stakes returned, with the exception of markets where the outcome has already been determined.

To Win the Fight
In the event of a draw all bets will be void and stakes returned, this includes a fight which ends in a Majority Draw. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).

All bets will have action regardless of changes to number of rounds to be fought.

Fight Outcome 5-Way
Draw or Technical Draw – Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout or disqualification.

KO or TKO – Knockout (KO) is when the boxer does not stand up after a 10 count. Technical Knockout (TKO) is the 3 knockdown rule or if the referee steps in. Any corner retirement will be considered a technical knockout (TKO), unless the fight is subsequently decided by the judges’ scorecards, or is a declared a No Contest.

Technical Decision – Decision is on scorecard points between the judges. Technical Decision is settled by the judges’ scorecards at any time other than at the end of the scheduled rounds.

All bets will have action regardless of changes to the number of rounds to be fought.

Total Rounds
For settlement purposes where a half round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over.

If the number of rounds for a fight is changed after this market has been set then all bets will still have action unless the new number of rounds result in the quote being higher than the total number of rounds to be fought.

For UFC specifically, where a half round is stated then 2 minute 30 seconds of the respective round will define the half to determine under or over.

Round or Group of Rounds Betting
If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned.

For betting purposes betting on rounds or groups of rounds is for a fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision.

In-Play
Fight Winner 3-Way – Includes quote for the draw.
Draw-No-Bet – In the event of a draw all bets will be void and stakes returned, this includes a fight which ends in a Majority Draw.
Fight Winner 2-Way – Offered for fights where no draw is possible e.g. Prizefighter.
Fight Outcome 5-Way – Refer to pre-game fight outcome.
Fight Outcome 4-Way -Offered for fights where no draw is possible e.g. Prizefighter
Total Rounds 2-Way – Full round quotes are used. The Round in which the fight ends will be used for settlement purposes. In the event of a fighter retiring on his stool between Rounds e.g. 9 and 10, it will count as Round 9 for settlement purposes i.e. the last fully completed round.

Round Groups/Round Betting – For settlement purposes betting on rounds or groups of rounds is determind on fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight, all bets will be settled as a win by Decision. In the event of a fighter retiring on his stool between Rounds e.g. 9 and 10, it will count as Round 9 for settlement purposes i.e. the last fully completed round. For fights where a draw is not possible e.g. Prizefighter, the Draw or Technical Draw is not quoted.

To Go the Distance – For settlement purposes the official designated number of rounds must be fully completed for bets to be settled as Yes.

Prizefighter Competitions
For all Prizefighter bouts the Fight Outcome will be a 4 -Way market (no draw option). If a fight goes to the judges’ scorecard and is tied, then the referee’s decision will count for settlement purposes.
Additionally, if a boxer is stopped for a cut in any Prizefighter bout, this will count as TKO irrespective of which Round it occurs.

Fight Specials
To Score a Knockdown
For settlement purposes a knockdown is defined as a fighter being KO’d or receiving a mandatory 8 count (anything deemed a slip by the referee will not count).

 

 

Cricket Rules

Fixed Odds


Outright Betting

A bet on who will win the tournament. Place betting may be offered.
If a team does not start the tournament then bets on that team will be voided and stakes refunded. A scratching and deduction rule may apply.

Match Betting
A bet on who will win the match.

To win the Toss
This is a bet where you can select which team will win the toss.

Top Team Batsman
This is a bet on which batsman will score the most runs in an innings.  In a Test Match, this pertains to the first Innings only. The minimum prescribed overs that constitute a completed Innings, must be bowled for bets to stand. Dead Heat Rules apply. Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat will be settled as losers.

Top Team Bowler
This is a bet on which bowler will take the most wickets.  In a Test Match, this pertains to the first Innings only. Should the game be shortened all bets will still stand and be settled sccordingly. Dead Heat Rules do not apply, should two bowlers take the same amount of wickets, the bowler with a lower economy will be announced as the winner. Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bowl will be settled as losing bets.

Pre-match exotics
All pre-match exotics will be resulted should the minimum overs be bowled to constitute a game. These include the following:

– Top Batsmen, Top Bowler, Total Run Outs, Most Match Sixes, Highest opening partenership, 1st wicket method.

Total Runs
This is a bet on the amount of runs scored in an innings.  It will be quoted as over/under amount of runs.  i.e. Above 250.5  – 9/10, Below 250.5 – 9/10. if there is any reduction in the scheduled overs to be bowled, all bets will stand provided that 90% or more of the scheduled overs have been bowled, unless of course a team is bowled out. Should less than 90% of the overs not be bowled, all bets will be voided.

Highest Opening Partnership

This is a bet on which of the two competing sides will have the highest runs total at the fall of the first wicket in their respective innings.  In a Test Match, this pertains to the first Innings only.  In the event of a tie, the dead heat rule applies.

Most Sixes
This is a bet where you can select which team will score the most sixes in a match.  You can select either of the two teams or the “draw/tie” result. The minimum prescribed overs that constitute a completed Innings, must be bowled for bets to stand.

Highest First 15/Highest First 6
This is a bet where you can select which team will score the highst 1st 15/highest 1st 6 Over’s runs.  In the event of a tie, the dead heat rule applies. The full fifteen or six (whichever is applicable to the match) overs must be bowled for bets to stand.  Should the applicable overs not be bowled, all bets will be refunded.

ODI, Twenty/20, other Limited Overs Matches


Match Betting

Matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided on either a bowl out or the toss of a coin then all bets will be void.
If a match is cancelled then all bets will be void.
In the event of a tie all match winner bets will be void and stakes refunded.

Test Matches

Match Betting
If a Test Match is tied all draw bets are losers and a dead heat between the two sides is declared. If a match is abandoned due to outside interference then bets will be made void. In drawn games a minimum of 200 overs must be bowled, otherwise bets void.

First Innings Lead
This is a bet where you can select which team will have scored the most runs in the 1st innings of a test match. In the event of a tie, the dead heat rule applies.

Spread Betting

Supremacy
Stop Loss: 150 points
A spread on which side will win the match and the margin of victory. If the team that bats first wins the game, they are awarded 1 point for each run they win by. If the team that bats second wins the game, they are awarded 10 points per wicket won by.
The result will be calculated according to the above points system and will take into account the quote at the time the bet was taken. In the event of this match ending in a tie the result will be settled at 0. If the second innings of a limited overs match is reduced in anyway, for whatever reason, all supremacy bets, whether open or closed, will be void. For Test matches the same rules apply as per limited overs supremacy.  Should the test end in a draw or a tie then the market result is zero.
Note: This market can have a negative result and is a supremacy market where the favourite is listed first and the underdog second.

As an example SA bat first against India and scores 300 runs.  The supremacy is set at SA/England 20 – 30.   If you fancy SA will win the match by more than 30 runs, then you could bet high on the supremacy at 30 and win 1 point for every run over 30 that SA win by or lose 10 points for every wicket England win by and the initial 30 points quoted. If you believe England will lose by less than 20 runs or will win the match then you could bet low on the supremacy at 20 and win 10 points for every wicket England win by plus the initial 20 runs quoted or loose 1 point for every run above 20 that England lose by. The result for the supremacy will be multiplied by the amount of money staked and paid out accordingly.

Total Runs
This is a spread on the total number of runs in an innings. In limited overs, bets are void if less than 90% of the scheduled overs are bowled. In a Test Match, an “incomplete 1st innings” is defined as any 1st innings in which a team has lost less than 8 wickets or fewer than 80 overs are bowled.  A batsman who has retired hurt and does not return to the crease is considered out for the purpose of  this rule.  An “incomplete 2nd innings” is defined as any 2nd innings in which a team is not bowled out and fewer than 20 overs are bowled.  In any Test Match innings, all open or closed bets will be void on the Innings Run Market if the innings is incomplete, according to the definition above.
An innings in which a team is bowled out is obviously complete, however many overs have been bowled.

1st 15 Overs Runs, 1st 6 Overs Runs
A spread on the total amount of runs scored in the 1st 15 overs of this innings.
If the number of overs in the innings are reset to less than 15 by Duckworth-Lewis, then all bets both open and closed will be void.

Batsman Runs

A spread on the total amount of runs this batsman will score in this innings.
All bets on this market will stand, regardless of interruption or abandonment of the match, if at least one ball is bowled in the innings after the batsman in question has come to the crease.

Opening Partnership

This is a spread on the total score at the fall of the first wicket.  If an innings is curtailed due to rain or ends before the fall of the first wicket then the partnership will be the total on which the innings ends.
A batsman who retires hurt is not considered out.  All bets on this market will stand, regardless of interruption of abandonment of the match, if at least one ball is bowled in the innings.

Between 5 and 8 (exclusive)

This refers to “6 or 7 runs” and does not include 5 runs or 8 runs.

Cycling Rules

Fixed Odds


Individual Stage, Outright Betting. 

A bet on which participant/team will win the stage, tournament etc.
Participants must pass the starting line of the respective event/stage for bets to stand. Otherwise bets will be void and stakes returned. All bets are settled on the official classification(s) listings, published by the respective race governing bodies, at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets. Place betting may be offered. Outright Markets may be subject to a scratchings and deductions rule.

Matchups
Match-ups will be settled upon the cyclist achieving the highest placing in the specified event/stage. In the event of one or both cyclists not passing the starting line then bets will be deemed void. If both cyclists start but fail to finish a specific event/stage then bets will be deemed void. If both cyclists start a specific event/stage and only one fails to finish then the cyclist who completes the specific event/stage will be deemed the winner.

Darts Rules

Fixed Odds


Outright Betting

A bet on who will win the tournament. Place betting may be offered.
If a player does not start the tournament then bets on that player will be voided and stakes refunded. A scratching and deduction rule may apply.

Match Betting
A bet on which player will win the match.
Both players must start a match and the match must be completed in full.
Bets will be void in the market if the match result is a tie.

Motor Sports Rules

 

Bet Settlement
All bets are settled according to the official podium position and subsequent changes in results, whether due to disciplinary hearings or otherwise, are disregarded.
Where a podium position has not been reached all bets will be settled according to Federation Internationale de L’Automobile (FIA) rules for Formula One, FIM and other official ruling federations.
These rules cover Formula 1, MotoGP, German DTM, WTTC, Superbike, Supersport and Trial.

Abandoned Races
If a race is started and abandoned before an official result can be determined, all bets stand providing the race is re−run at the same location within two months of the intended starting date.

Postponed/Rearranged Races
If a race is postponed or rearranged all bets stand provided the race is re−run at the same location within two months of the intended starting date.

Race Prices
Winning bets must predict the winner of the race.
Bets stand even if the competitor does not compete. The race is deemed to have started after the signal to commence the warm−up lap. If a race is stopped and then restarted then all bets stand regardless of any alteration in positioning.

Qualifying Prices
Winning bets must predict the winner of the relevant qualifying session.
Bets will be settled according to the positions and times set during the final qualifying session.
For the purposes of this bet, any subsequent adjustments of grid positions shall be disregarded. This includes also match bets or other Qualifying Specials.

Number Of Finishers
Winning bets must predict the number of finishers in the relevant race.
For the purposes of this bet, the number of finishers will be as officially stated, including those drivers lapped by a circuit or more (according to FIA official result at the end of the race).

Winning Margin
Winning margin bets predict the official winning margin between the first and second cars to cross the line.
For the purposes of this bet, any time penalties or disqualifications incurred after the race by any driver are disregarded.
If only one car finishes, bets will be settled at the maximum make−up stipulated.

Winning Driver And Margin Combination
Winning bets must predict the winning driver and the winning margin between theirs and the second car to cross the line.
For the purposes of this bet, any subsequent penalties or disqualifications are disregarded. If only one car finishes, bets will be settled at the maximum make up stipulated.

Driver Match Bets
Winning bets must predict which one of the two nominated drivers finishes first.
If either driver fails to start then all bets will be void.
If both drivers fail to finish the race then it is the driver who has completed the most laps who is deemed the winner.
If both drivers retire on the same lap all match bets will be void.

Drivers’ Championship
Winning bets must predict the winner of the Drivers’ Championship.
For the purposes of this bet, settlement is based on the number of points accumulated immediately following the podium presentation of the final race of the season and any subsequent enquiries, disqualifications or alterations to the standings will be disregarded.

Constructors’ Championship
Winning bets must predict the winner of the Constructors’ Championship.
For the purposes of this bet, settlement is based on the number of points accumulated immediately following the podium presentation of the final race of the season and any subsequent enquiries, disqualifications or alterations to the standings will be disregarded.

Constructors’ Points
Winning bets must predict the number of points gained by the relevant Constructor.
Any constructors not taking part in the championship season will be treated as a Non−Runner.

Related Markets
Multiple bets that are accepted where the outcome of one part of the bet contributes to the outcome of another within the same will be deemed related. Should such a bet be taken the related bet will be recalculated by equally dividing the stake unit where the related outcomes clash.

EG: R50 placed on a 5 leg related bet, R10 will be placed on each leg making them all single bets that are not related.

1.

 

Betting on Futsal

2012-11-14

Betting Knowledge

Futsal

Bet Settlement
All bets on Futsal matches are based on the score at the end of 40 Minutes’ Play unless otherwise stated or the bet has already been settled. Extra Time and Penalty Shootouts do not count.

Abandoned Matches
All bets will be void on matches that are abandoned before the completion of 40 Minutes’ Play unless otherwise stated or the bet has already been settled.

Postponed/Rearranged Matches
All bets on matches that are postponed, rearranged or moved to a different venue will be void.

Match Prices
Winning bets must predict the winner of the match.

Goal Handicap
Winning bets must predict the winner of the match after the final score has been adjusted by the handicap.

Over/Under
Winning bets must predict whether the total number of goals is over or under the quoted level.

 

Golf Rules

Fixed Odds


Outright, Top Nationality Betting. Place betting may be offered

A bet on which player will win the tournament or a bet on which player will finish top in his nationality.
If a player does not start the tournament then bets on that player will be voided and stakes refunded. A scratching and deduction rule may apply.
All outright bets are settled on the player awarded the trophy. The result of playoffs is taken into account. Dead-heat rules will apply to place bets where more then the specified number of places must be paid e.g 5 places are offered but 3 people all tie for 5th place.
Where a tournament is reduced from the scheduled number of holes outright bets placed prior to the final completed round will be settled on the player awarded the trophy if 36 holes of the tournament have been completed. If less than 36 holes have been completed or outright bets were placed after the final completed round then bets will be void.
Ante-Post bets on any player who takes part in a qualifying tournament but then fails to qualify for the main tournament will be classed as losers.

54 Hole, 72 Hole and 90 Hole Match Betting
A bet on which player will finish better then the other/s.
If a tournament is affected by adverse weather then bets will be settled and the winner will be the player in the lead at the end of the last completed round providing that there is a deemed tournament winner and a minimum of 36 holes are completed.
If both players miss the cut then the lowest score after the cut has been made will determine the winner. If one player misses the cut then the other player is deemed the winner.
If a player is disqualified or withdraws after starting, either prior to the completion of two rounds or after both players have made the cut, then the other player is deemed the winner.
If a player is disqualified during either the 3rd or 4th rounds, when the other player in the match bet has already missed the cut, then the disqualified player is deemed the winner.
Where a price is offered for the tie, and in the event of a tie bets on either player to win will be lost.

18 Hole – 2 and 3 Ball Round Betting
A bet on which player will have a better score for the round.
If there is a non-runner bets will be void.
In 2-ball betting where a price is not offered for the tie then bets will be void in the event of a tie. If a price is offered for a tie, this will govern settlement. In 3-ball betting dead-heat rules apply.
Bets stand once the players have teed-off the first hole. If a round is abandoned then bets on that round are void.
The winner will be the player with the lowest score over 18 holes. Players are paired, they may or may not be playing together.

Handball Rules

Bet Settlement
All winning bets will be settled at the prices shown on G-bets at the time the bet was accepted.
This does not include any post−game disputes by either team that alter the final outcome of a game at a later point.
All bets on Handball matches are based on the score at the completion of 60 Minutes’ Play. Overtime and Shootouts are not included unless otherwise stated.

Abandoned Matches
All bets will be void on matches that are abandoned before the completion of 60 Minutes’ Play unless otherwise stated or the bet has already been settled.

Postponed/Rearranged Matches
All bets will be void on matches that are postponed or rearranged unless the rearranged match starts play within two calendar days of the original starting time.
In the event of a change of venue, bets stand unless G-bets decide that the changed venue offers either team a significant advantage from the original venue.

Match Prices
Winning bets must predict the winner of the match.

Handicap Prices
Winning bets must predict the winner of the match after the final score has been adjusted by the handicap.

Total Goals
Winning bets must predict the total number of goals (combined of both teams) scored in the match.

Double Chance
Winning bets must predict the outcome of the match based on three selections − either the Home or Away team wins, the Home team wins or draws or the Away team wins or draws.

Odd or Even
Winning bets must predict whether the total number of goals (combined of both teams) scored in the match is an odd or even number.

Half Time Result
Winning bets must predict the team leading at Half Time. In the event of a match being abandoned before Half Time, all bets will be void.

1st/Last Team to Score
Winning bets must predict the first/last team to score in the match.

Race to 5/10
Winning bets must predict the first team to score five/ten points in the match.

Player Match Bets
Winning bets must predict the player to score the most points between the relevant players.
Both players must be in the official line−up and play during the match for bets to stand.

Horse Racing Rules (Fixed Odds)

Taxation

Any tax payable will automatically be deducted from customers winning prior to such winnings being credited to the customers current account balance. G-bets is obliged by law to deduct such betting tax at settlement and pay it to the relevant South African authorities on our customers’ behalf. The current rates of tax (subject to change without prior notification) are as follows:
0% (zero percent) tax on all sports bets, including multiples made up solely of sports bets;
6% (six percent) tax on winnings of any horse racing bets (including multiples of horse racing bets). Please note that this 6% (six percent) tax is made up of 3% (three percent) betting tax and a 3% (three percent) horse racing levy; and
6% (six percent) tax on winnings of any multiple which includes a horse racing bet as part of the multiple.Cut-off time to accept and process bets
A bookmaker shall, subject to the provisions of the relevant legislation, close all betting on an event or a component within an event on which the bet is sought to be placed within thirty seconds after the event or component of the event has officially started, provided that where the event or component of the event is expected to last less than thirty seconds, betting shall be close at the commencement of the event or component of the event.

Acceptance of Bets
We accept bets on specified races staged the Bookmakers Operational Rules of the Western Cape Gaming and Racing Board (WCGRB), as amended from time to time. We also accept horseracing bets on major races taking place across the world.

Rules of Racing
All bets will be settled in accordance with the Bookmakers Operational Rules of the Western Cape Gaming and Racing (WCGRB), as amended from time time.

Walkovers / Void races
All bets on races declared a walkover or declared ‘void’ will be void, win or lose.Early Prices
Our Early Prices (that is prices offered after the final field has been declared) are available daily on selected races up to the first racecourse show. Show Prices Accepted
You can take the current Show Price on your bet, provided there are 3 or more runners. If a horse is withdrawn from a race, no further Show Prices will be available until a new market has been formed. Show Prices are relayed directly from the racecourse and displayed on our screens as part of our internet service.

Win and Each-Way Singles
Win single bets are available on all horse races as well as for other selected sporting events. For horse racing bets, you can choose to take an Early Price (if available) or the starting price (S.P.).

Each-Way bets (Win and Place) are offered for the majority of sporting events. However for all horse races (at Early Price and S.P.) the each-way terms available are affected by the number of runners taking part and these terms are as follows:

All races of 8 or more runners – First 3 places paid.
All races of 7 runners – First 2 places paid.
Races with 6 or less runners – No place bets offered.

Ante-Post Betting
An ante-post bet is a bet on a medium to long term feature race or event.In the case of weather or outside influences that cause an event to be postponed or rescheduled to another day, then all ante-post bets shall stand. Ante-post bets may include runners that do not ultimately participate in the race or event and bets wagered on such will be considered losers. These races/events may be referred to as “all-in” events. No deduction shall be taken on scratching from ante-post all-in races or events.An ante-post bet will be void where the race on which the ante-post bet has been placed is officially abandoned, the conditions of the race altered or if the venue of the race has been changed. In these circumstances any multiple bet, which includes this selection, will be paid out on the remaining selections.

Withdrawals / Non-Runners
Where a horse/contestant is withdrawn before or after coming under starter’s orders, all fixed odds bets on that horse/contestant shall be void, and all bets struck as fixed odds on the remaining horse’s/contestants on the day of the race or “with a run” shall be subject to deductions calculated in accordance with the following table:

Abandoned /Postponed Races or Meetings
Where a race advertised to be run on a certain date is postponed to any future date the following will apply:All ante post bets on such race shall stand
Within 48 hours after the original advertised date at the same venue, all bets “with a run” shall stand
More that 48 hours after its initial scheduling, the race shall be deemed to have been abandoned for betting purposes, and bets “with a run” shall void.No Official Starting Price returns
In the event that no Official Starting Price or Industry Off Course Starting Price is returned, your bet will be settled at Tote odds.

Reserves
If a reserve takes part in an Early Price race and it has not been priced up within that market, bets where an Early Price has been taken will be settled on the result “without the reserve runner(s)”. Each way bets settled on the result “without the reserve runner(s)” will be based on the number of runners, excluding reserves, that start the race.

All other bets are settled on First Past the Post and the official result.

Dead Heats
Dead heat is a term that generally describes when two participants in an event tie for first and second place. If a dead-heat is declared on any event, half the stake is applied to the selection at full odds and the other half is lost. If more than two dead-heat, the stake is proportioned accordingly.

Win
If two or more horse’s dead heat for first place, then each horse in the dead heat is a winner.

Place
If two horse’s dead heat for first place, they fill the first two places. If three horse’s dead heat for first place, they fill the first three places, and so on.
If two horse’s dead heat for second place, they fill the second and third places. If three horse’s dead heat for second place, they fill the second, third and fourth places. Yankee Bets
All Yankee bets and bets of a similar nature (including Canadian) will be laid at Starting Price.
A Yankee is a wager on four selections (in four separate events) and consisting of 11 separate bets: 6 doubles, 4 trebles and a four fold accumulator. A minimum of two selections must win to gain a return.
A Canadian is a wager on five selections (in five separate events) and consisting of 26 separate bets: 10 doubles, 10 trebles, 5 fourfolds and a fivefold, all to come (fivefold multiple). A minimum of two selections must win to gain a return.Time and Venue of Race
No bet may be accepted in respect of a horse race once that race has officially started. All bets placed on a race after the actual start will be void.Where the venue of a race is changed from that originally advertised, the race shall be deemed to have been abandoned and such bets shall be treated as bets on a postponed race.Postponed Races
Where a race advertised to be run on a certain date is postponed to any future date, if the race is run more than 48 hours after the originally advertised date and time all bets on that postponed race shall be void, save in respect of ante-post bets.Races Re-Run
In the event of any race being ordered to be re-run:
Starting price bets shall be calculated and paid at the current price at the time the race is finally run;
“With a run” bets on any horse which started on the first occasion and which was subsequently scratched, shall be void and the deductions in terms of the table above shall apply; and
Ante-post bets shall stand.

Non Runners
In the event of a non runner participant the odds on the remaining runners are reduced in accordance with the WCGRB deduction table listed below.
All bets on a horse declared a non runner are void and stakes will be refunded.

Withdrawals / Deductions

Deductions as per the Western Cape Gambling and Racing Board (WCGRB): where a horse/contestant is withdrawn before or after coming under starter’s orders, all fixed odds bets on that horse/contestant shall be void, and all bets struck as fixed odds on the remaining horse’s/contestants on the day of the race or “with a run” shall be subject to deductions calculated in accordance with the following:

 

ODDS OF WITHDRAWN HORSE DEDUCTION PERCENTAGE
22/1 and bigger No deduction
13/1 to 20/1 5%
9/1 to 12/1 10%
6/1 to 8/1 15%
15/4 to 11/2 20%
3/1 to 7/2 25%
22/10 to 28/10 30%
16/10 to 2/1 35%
13/10 to 15/10 40%
11/10 to 12/10 45%
19/20 to 1/1 50%
15/20 to 9/10 55%
11/20 to 7/10 60%
9/20 to 5/10 65%
4/10 70%
1/3 and shorter 80%

 

 

 

 

Note: Any price that falls between two ranges will default to the lower deduction percentage

Any bets struck “with a run” after the official announcement of the withdrawal of one or more horse’s/contestants shall not be subject to any adjustments unless there are further withdrawals.
Should two horse’s/contestants be withdrawn simultaneously and both are subject to a deduction on any winning bets, the deductions shall be applied separately and not simultaneously.
Deductions shall not apply to starting price bets, unless a late withdrawal(s) occur.In all horse races where a runner is withdrawn, or adjudged not to have started – and therefore been declared a Non-Runner by the starter – stakes on that selection will be refunded. (The exception to this being Ante Post bets)

Bets on the remaining runners in that race, taken at Early Prices or at Show Prices prior to withdrawal, will be subject to a deduction. This is based on the deduction table listed above and is dependent on the Non-Runner’s price at the time it was withdrawn.

In reformed markets, the total deduction on the two or more horse’s – one in the original market and one in the reformed market – will be calculated on the prices at the time of scratching i.e. original market price for 1ST non-runner and reformed price for 2ND non-runner.

Bets on horse’s in subsequent markets that then have one or more withdrawn horse’s will have a deduction calculated on the prices applicable to that market at the time of the withdrawal.

In the event that there is insufficient time to form a new market on the race, S.P. bets may also be subject to a deduction based on the deduction table listed above.

For bets at Early Prices, the application of the deduction table above will be determined by the last price available at the time the horse is withdrawn.

Disqualified Horse’s
If a horse is disqualified for any reason, all bets on that horse are losing bets.

Cancelled or Postponed Races
If a race is cancelled, all bets on that race will be void. If a race is postponed and does not take place within 48 hours of the initial scheduled date, all bets on the race is void.Payout Limits (Tote, Exotic, SP, All On and Yankee type bets)

 

Horse Racing Rules (Tote Betting)

Tote Betting

Tote Win
Bet a horse to win.

Tote Place
Bet a horse to finish a place.

Eachway
Combines a Win and Place bet. You collect the Win and Place payouts if the horse bet on finishes FIRST. You get the Place payout if the horse runs a place. The same amount is always bet for the Win and the Place. Example: An Eachway bet taken 10 times is a R10 Win & R3 Place = R20.

Swinger
Pick 2 horse’s in a race and couple them in a Swinger. You win if the 2 horse’s chosen fill 2 of the first 3 places. There are 3 winning combinations 1st & 2nd (or 2nd & 1st); 1st & 3rd (or 3rd & 1st); 2nd & 3rd (or 3rd & 2nd). No payout 3rd & 3rd if deadheat for THIRD.

Exacta
Bet on the horse’s to finish FIRST and SECOND in the exact order. Bet 3 different ways:

§ Single: Choose 1 horse for FIRST and 1 horse for SECOND.

§ Perm: Choose any number of horse’s for FIRST and for SECOND.

§ Box: Choose 2 or more horse’s. You collect if the horse’s chosen include the FIRST and SECOND finishers.

Double
Choose the winners of the 2 consecutive races that comprise the Double (the first of the 2 races in a Double is termed Leg 1; the second is Leg 2). A Double can be taken on all consecutive races – i.e. Races 1 & 2; 2 & 3; 3 & 4 etc.

Trifecta
Bet on the horse’s to finish FIRST, SECOND and THIRD in the exact order.

Quartet
Bet on the horse’s to finish FIRST, SECOND, THIRD and FOURTH in the exact order.

There are 4 different ways to bet the Trifecta & Quartet: Single, Multi, Float (Rove) & Box.

A popular Trifecta option is Multi, choosing one horse for FIRST with three or more other horse’s for SECOND and THIRD. Cost of betting 1 horse for FIRST with:

§ 3 other horse’s for SECOND & same 3 horse’s for THIRD: R6

§ 4 other horse’s for SECOND & same 4 horse’s for THIRD: R12

§ 5 other horse’s for SECOND & same 5 horse’s for THIRD: R20

Pick 3 
Choose the winners of any 3 consecutive races. One horse or more can be chosen in each of the three races. Fractional betting can be used.

Pick 6
Choose the winners of all 6 races that comprise the Pick 6 (Legs 1 to 6). One horse or more can be chosen in each of the 6 races.

Jackpot
Choose the winners of all 4 races that comprise the Jackpot (Legs 1 to 4). One horse or more can be chosen in each of the 4 races.

Place Accumulator
Choose a horse, or horse’s, to finish FIRST, SECOND or THIRD in each of the 7 races that comprise the Place Accumulator (Legs 1 to 7). You can win the bet many times. Example: You choose one horse in each of Legs 1 to 4 and two horse’s in each of Legs 5, 6 and 7. If all choices finish in the first 3, payout is won eight times (1x1x1x1x2x2x2 = 8).

Calculate The Cost
Pick 6, Jackpot & Place Accumulator, multiply out the total number of choices made for each leg. Example: In a Jackpot you choose four horse’s in Leg 1; three horse’s in Leg 2; one horse in Leg 3; two horse’s in Leg 4. This is 24 combinations x R1 each (4x3x1x2) = R24.

Fractional betting can be used to reduce the cost of all Trifecta, Quartet, Pick 6, Jackpot and Place Accumulator bets. In Jackpot example above, the Jackpot can be played for R12 (half or 50% of the full amount). If you win, you collect half the payout.

Once logged in, your Bet Slip will calculate the number of combinations and give you the option of choosing the number of times or stake as well as calculating the bet for you instead of having to calculate it yourself.

 

Racing Terminology 

Age: In the Southern Hemisphere, all horse’s age a year on 1 August regardless of their date of birth. Generally horse’s fully mature at the age of four. Male horse’s are dubbed colts until they turn five, after which they are termed horse’s. Females are termed fillies until age five and thereafter mares.

Alumites: Lightweight aluminium shoes fitted to horse’s’ hooves. The general consensus is that they enhance performance and most horse’s race in them, although in some instances steel training shoes are left on for a race.

Allowance: A reduction in the weight allocated to a horse. Apprentice jockeys are allowed weight allowances until they have ridden 40 winners (allowances may not be claimed in major races). Horse’s get allowances in some races, either on account of their age or racing record.

Blinkers: Cups sewn into a hood that restrict or block a horse’s sideways vision and enhance concentration. Horse’s can improve when raced in blinkers for the first time.

Career record: A horse’s record can reveal a lot. Good horse’s win or place more often than horse’s with limited ability.

Colour: Most horse’s are bays (brown hair with a black mane, tail and points). Other colours are black, brown (brown hair throughout), chestnut, grey and roan. Colour is of no significance in terms of racing ability.

Class of race: The more races a horse has won or the more elevated its merit rating, the higher the class of race it competes in. In Phumelela-produced publications Computaform and Winner’s World, classes are shown from A (the highest) to G (the lowest), making it easy to spot horse’s moving up or down in class.

Draw: The stall in the mechanical starting gate from which a horse starts a race. The draw or barrier position is usually of little account, but is important over certain distances at certain racecourses.

Gelding: A male horse that has been castrated. Gelding is a minor surgical procedure and usually enhances a horse’s temperament. Horse’s without stallion prospects are usually gelded and this is to their benefit after their racing careers.

Handicap: A race in which the weight carried by each runner is determined by its merit rating, which is allocated by the handicapper. The aim is to equalise the chances of the runners. The weight carried includes the jockey and riding equipment. If necessary, lead weights are inserted into pockets in the saddle to make up the required weight. Weights carried are strictly monitored and the Clerk of the Scales weighs out all jockeys with their equipment before each race. The riders of all runners in each race are weighed in afterwards and their mounts declared non-runners if the weight is over 0,5kg less than what was initially allocated.

Jockeys: Self-employed professionals, who are paid a riding fee to ride horse’s in races. They also receive a percentage of prize money.

Maiden: A horse that has not yet won.

Stakes: The prize money offered in a race, which is divided among owners, trainers and jockeys of the first five finishers (usually) according to a formula. Stakes won by a horse are often a good guide to its ability.

Trainer: Self-employed professionals, whom owners pay a fee to train their horse’s.

Weight-for-age: A race in which the weight carried is determined by a horse’s age. In plate races the weight is determined by the number of wins and in handicaps by the merit rating.

 

 

 

Ante Post

Ante-post prices are offered on most major horse racing events up to 3 days prior to the scheduled day of the race. Ante-post bets are accepted on the basis of all in run, unless a “with a run” price is offered. Stakes are lost if an ante-post selection does not take part. No deductions are made to winning ante-post bets.

Where weather or outside influences cause an event to be postponed or rescheduled to another day then ante-post bets will stand, provided that the entries are not re-opened.

Ante-post bets on horse racing will be void if the race is officially abandoned or declared void, or the conditions of the race or venue are altered. Should bets be void due to these circumstances then any multiple bet, which includes this selection will be paid out on the remaining selections.

Venue Change / Postponement

In the event of a venue change , all bets will be null and void.
In the event of racing being postponed, bets will stand if the racing takes place within 48 hours of the postponement. If racing has not commenced within 48 hours of postponement then all bets will be declared null and void.

In all horse races, excluding ante-post bets, if a horse is withdrawn without coming under starters orders it is treated as a non-runner. A deduction may be made from the winnings of bets struck at a fixed price and, if there is sufficient time to form a new market / starting price, the starting price will be subject to the same deduction. The deduction will be defined in accordance with the following table.

 

 

Ice Hockey Rules

Fixed Odds


Outright Betting

A bet on who will win the tournament. Place betting may be offered.
If a team does not start the tournament then bets on that team will be voided and stakes refunded. A scratching and deduction rule may apply.

Match Betting
A bet on which team will win the game.
All winning bets will be settled at the prices shown on G-bets at the time the bet was accepted.
This does not include any post−game disputes by either team that alter the final outcome of a game at a later point.
All bets on Ice Hockey games are based on the official result at the end of normal play. Normal play is defined as all three periods of play excluding Overtime and Penalty Shootouts.

 

Moto-GP Rules

Fixed Odds


Championship Betting

Bets will be determined by the number of points accumulated following the podium presentation of the final race of the season and will not be affected by any subsequent enquiries. Place betting may be offered.

Race Winner
A bet on which driver will win the race.
If a driver does not start the race then bets on that player will be voided and stakes refunded. A scratching and deduction rule may apply. Place betting may be offered.

Lucky Number Betting Rules

1 . All numbers bets are based on the numbers that are drawn from the respective lotto or powerball.

2. Bonus ball(s) or powerball(s) will be included if the option is selected at the time that the bet is placed.

3.0  1 Number  – Numbers does not includes bonus number

 

3.1  2 Numbers  – Numbers do not includes bonus number

3.2  3 Numbers  – Numbers do not includes bonus number

3.3  4 Numbers  – Numbers do not includes bonus number

3.4 If you select four numbers (Market 4 Numbers) at the odds of 2275/1 and three of those balls are drawn, there is no payout

3.5 Bonus Ball Single No.  – Number picked has to be a Single Digit from 1- 9

3.6 Predict Bonus Ball   – Number is picked as a Bonus Ball only

3.7 Bonus Ball Lo/Hi  –   (Lo – Number between 1-24) ;  (Hi – Number between 26-49) ;  (Exactly 25 is a losing bet)

Rugby Union Rules

Fixed Odds


Outright Betting

A bet on who will win the tournament. Place betting may be offered.
If a team does not start the tournament then bets on that team will be voided and stakes refunded. A scratching and deduction rule may apply.
Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for playoffs or subsequent enquiries (and potential point deductions) by the respective leagues.

Match Betting
Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time.

Match Betting – 7’s Matches
Unless otherwise stated Rugby sevens match bets are settled on the specific tournament regulation play and exclude extra-time if played.

Handicap Betting
A bet on which team will win the match taking into account the quoted handicap. One team will have a minus handicap which must be subtracted from the teams final score and the other a plus handicap which will be added to the teams final score. Considering this the team with the higher score will win on handicap. A handicap may or may not include a tie. Where the tie is quoted if the final scores after the handicaps are applied ends on the exact handicap then the tie is the winner. Where the tie is not quoted the hanidcap will include a 1/2 a point so there cant be a tie.

Half Time – Full Time
A bet on what the match result will be at both half time and full time.

Highest Scoring Half
A bet on which half will have the most points scored in. Where the amount of points scored in each half is equal the result will be settled as a tie.

Race to 10 Points

A bet on which team will score 10 points first. If neither team scores 10 points the result will be Neither Team.

Team To Score First
A bet on which team will score first. All scoring plays count and the result will be settled on the team scoring the first points in any way.

First Scoring Play
A bet on how the first points will be scored.

Spread Betting

All quotes are for 80 minutes of play. Injury time is considered as part of the 80 minutes of play. The 1st half ends after 40 minutes and the match ends after 80 minutes. Any points scored during injury time are considered to be scored in the 40th or 80 minute respectively and form part of the 80 minute match.

Any extra time played to separate teams after a draw in the knockout stage of a competition do not count for any of the 80 minute quotes.

Supremacy
A spread on which side will win the match and the margin of victory.
This market will be settled on the final score.
Stop Loss: 40 points
Note: This market can have a negative result and is a supremacy market where the favourite is listed first (buy)and the underdog(sell) second.

Total Points
A spread on the combined score of both teams.
This market will be settled on the final scores.
Stop Loss: 40 points

Time of 1st Try
This is a spread on the minute of the first try scored in the match. Penalty tries are included.
If the first try is scored 7 minutes and 49 seconds into the match then the try is scored in the 8th minute. If no try is scored then the make-up is 80.  This is the maximum make-up for the bet and used in place of a stop loss/win.

Shirt Numbers
This is a spread on the sum of all the tryscorers jersey numbers in the match. If a player changes his jersey his original number will apply. If a player starts the match with a Jersey number that is inconsistent with his position, then the correct number for that position will apply. The maximum jersey number is 23. If there are no tries the result is 0. A penalty try counts 8 points towards this spread.
Stop Loss: 40 points

Amount of Tries
This is a spread on the amount of tries scored in the match. If there are no tries the result is 0.
Stop Loss: 6 Points

Rugby League Rules

Fixed Odds


Outright Betting

A bet on who will win the tournament. Place betting may be offered
If a team does not start the tournament then bets on that team will be voided and stakes refunded. A scratching and deduction rule may apply.
Regular season only unless otherwise stated.

Match Betting
A bet on which team will win the match.
Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time.

Handicap Betting
A bet on which team will win the match taking into account the quoted handicap. One team will have a minus handicap which must be subtracted from the teams final score and the other a plus handicap which will be added to the teams final score. Considering this the team with the higher score will win on handicap. A handicap may or may not include a tie. Where the tie is quoted if the final scores after the handicaps are applied ends on the exact handicap then the tie is the winner. Where the tie is not quoted the hanidcap will include a 1/2 a point so there cant be a tie.

Snooker Rules

Fixed Odds

Outright Betting
A bet on which player will win the tournament. Place betting may be offered.
If a player does not start the tournament then bets on that player will be voided and stakes refunded. A scratching and deduction rule may apply.
Ante-Post bets placed on any player who takes part in a given tournament’s qualifying but fails to qualify for the main tournament. Such bets will be deemed losers for settlement purposes.
Betting may be subjected to a scratching and deduction rule.

Match Betting
A bet on which player will win the match.
Both players must start a match and the match must be completed in full.
Betting may be offered in the form of 3-Way, and 2-Way markets. For settlement purposes the 3-Way market includes the Tie option. Bets will be void in the 2-Way market if the match result is a tie.

Soccer Rules

Fixed Odds

Outright Betting
A bet on who will win the tournament. Place betting may be offered.
If a team does not start the tournament then bets on that team will be voided and stakes refunded. A scratching and deduction rule may apply.

90 Minute Match Betting
All match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal. Some matches play 80mins but will still appear as 90mins on our website.Therefore the matches will  be settled according to the full time result as long as a minimum of 80mins is played -including injury time and stoppage time but not extra time.
An unplayed or postponed match will void unless it is played within 48 hours in which case the bet will stand unless cancelled by mutual consent.
Any match abandoned before the completion of 90 minutes play will be void except for those bets the outcome of which has already been determined at the time of abandonment. The market must be fully determined for bets to stand For example, first team to score or time of the first goal bets will stand provided a goal has been scored at the time of abandonment.

Draw No Bet
A bet where the stakes are refunded should there be a draw.

Double Chance
A bet where you have two chances to win.
There will be 3 selections offered. The home team + Draw, The away team + Draw or home team + away team. There will always be two winners but dead heat rules dont apply as the odds included the prices of the other selections.

Half Time – Full Time
A bet on what the result will be at half time and then at the full time.

Over/Under Markets
A bet on what the total goals in the match will be. Markets may be offered at 0.5, 1.5, 2.5 goals etc. This is a 2-way market and the total goals will either be under or over the quoted amount of goals.

Spread Betting
All quotes are for 90 minutes of play. Injury time is considered as part of the 90 minutes of play. The 1st half ends after 45 minutes and the match ends after 90 minutes. Any goals scored during injury time are considered to be scored in the 45th or 90 minute respectively and form part of the 90 minute match.
Any extra time played to separate teams after a draw in the knockout stage of a competition do not count for any of the 90 minute quotes. Separate quotes will be given for cases where extra time is played.

Supremacy
A spread on which side will win the match and the margin of victory.
This market will be settled on the final score.
Stop Loss: 5 points
Note: This market can have a negative result and is a supremacy market where the favourite is listed first (buy)and the underdog(sell) second.

Total Goals
A spread on what the combined score of both teams will be.
This market will be settled on the final scores.
Stop Loss: 5 points

Time of 1st Goal
This is a spread on the minute in which the first goal in the match will be scored. Penalties are included.
If 7 minutes and 49 seconds have elapsed then the goal is scored in the 8th minute. If no goal is scored then the make-up is 90. This is the maximum make-up for the bet and used in place of a stop loss/win.

Time of 1st Team Goal

Same as above.

Shirt Numbers
This is a spread on the sum of all the goalscorers jersey numbers in the match. If a player changes his jersey his original number will apply. If a player starts the match with a Jersey number that is inconsistent with his position, then the correct number for that position will apply. The maximum jersey number is 23. If there are no goals the result is 0.
Stop Loss: 50 points

First Goal Interval 10

The ’10’ in the title of the market refers to the market offering betting options on a goal being scored in ten minute intervals. If you select the ‘None’ option there must be no goals throughout the entire game.  If you select ‘1-10’ then a goal must be scored from the first minute to the 10th minute, for you to win your bet.

First Goal Interval 15

The ’15’ in the title of the market refers to the market offering betting options on a goal being scored in fifteen minute intervals. If you select the ‘None’ option there must be no goals throughout the entire game.  If you select ‘1-15’ then a goal must be scored from the first minute to the 15th minute, for you to win your bet.

Baseball Rules

 

Bet Acceptance
Las Vegas Rules apply where not covered herein.

Bet Settlement
All winning bets will be settled at the prices shown on G-bets at the time the bet was accepted.
This does not include any post−game disputes by either team that alter the final outcome of a game at a later point.
All bets on Basketball games are based on the score at the end of a scheduled 43 Minutes?Play for NBA and 35 Minutes Play for NCAA. Overtime counts for the purposes of all bet with the exception of Half Time−Full Time and specific 4th Quarter prices. (NOTE: this is different to Euro Basketball − see rules above).

Abandoned Matches
All bets will be void (no action) on matches that are abandoned before the completion of 43 Minutes’ Play for NBA or 35 Minutes’ Play for NCAA, unless otherwise stated or the bet has already been settled.

Postponed/Rearranged Matches
All bets will be void (no action) on matches that are postponed, rearranged or moved to a different venue to that originally advertised on the site.

Match Prices (Moneyline)
Winning bets must predict the winner of the match.

Handicap Prices (Point Spread or Side)
Winning bets must predict the team winning the match after the final score has been adjusted by the handicap (point spread or side).
Bets will be void (no action) if a tie occurs on the handicap value (point spread or side).

Quarter Prices
Winning bets must predict the winner of the relevant quarter.
For example, if the points score between Dallas and Indiana in the 3rd quarter is 24−18, Dallas is deemed to be the winner. The bet does NOT refer to who is leading the match at the end of the relevant quarter.

Intra−Match Multiples (Parlays)
Customers can place a multiple (parlay) on the Handicap (point spread or side) and Total Points in the same game of all Basketball games (unless circled). Customers can also place a multiple on (parlay) the Match Prices (Moneyline) and the Total Points in the same game of all Basketball games (unless circled).
Customers cannot, however, place a multiple on (parlay) the Handicap (point spread or side) and the Match Prices (Moneyline) in the same game.
Customers cannot place multiples (parlay or tease) on the first half of a game with the outcome of the full game.

Buying and Selling Lines
Buying or selling points allows you the ability to change the Handicap (point spread or side) or Total Points value for a game.
Customers can move the Handicap (point spread or side) so that they receive more points if they are betting on the underdog or give away less points if they are betting on the favourite.
For each half−point that you change the Handicap (point spread or side) value, we will automatically deduct an amount off the price offered. On the other hand, the price will be greater for giving up extra half points.

Tennis Rules

Fixed Odds

Tennis

Outright Betting: All in compete or not.

Match Betting: In the event of a match starting but not being completed all

bets on this match / set will be void. However on first set betting, bets will

stand provided that the first set is completed. If a tennis match is delayed for

any reason, for example change of schedule or bad weather, the official result

will be used and all bets will stand until the result is given.

 

Correct Score: Predict the final set score for the match. If a match intended

for 3 sets is inadvertently offered for 5, or vice versa, all correct score bets are

void. If the match is not played to completion all bets are void.

 

First Set Correct Score: Predict the final score of the first set. If the first set

is not completed all bets are void except for those bets the outcome of which

has already been determined at the time of abandonment.

 

Player Handicap: Player(s) will be assessed a handicap which will be applied

to the total number of games won. The whole match must be completed or all

bets are void.

 

Under/ Over games:

First Set: The total number of games played in the first set. The set must be

played to completion or all bets are void except for those bets the outcome of

which has already been determined at the time of abandonment.

Example

If Federer v Nadal is abandoned with the score at 5-5 then all bets on over 9.5

games are winning and all bets on under 9.5 games are losing, all bets on

both under and over 10.5 games will be void.

Match: The total number of games played in the entire match. The whole

match must be completed or all bets are void except for those bets the

outcome of which has already been determined at the time of abandonment.

 

Total Games, Named Set: How many games will be played in the set named.

If the set is not completed all bets are void except for those bets the outcome

of which has already been determined at the time the match is stopped.16

Example

Federer v Nadal is abandoned at 5-5 in the 1st set. Bets on 1st set under 9.5

games are settled as losers, bets on 1st set over 9.5 games are settled as

winners. Bets on under or over 10.5 games are settled as void.

 

Total Number of Sets: How many sets will be played in the match. The

whole match must be completed or all bets are void.

 

Player Handicap: Player(s) will be assessed a handicap which will be applied

to the total number of games won. The whole match must be completed or all

bets are void.

 

Will There be a Tie Break: Will a Tie Break be played in the match? The

whole match must be completed or all bets are void except for those bets the

outcome of which has already been determined at the time of abandonment.

Super Tie Break
Some tournaments such as Japan F2 Doubles and Kofu Doubles ITF Woman make use of a Super Tie Break (first to 10). It is the punters responsibility to know the rules of these tournaments before betting on markets such as total games. G-bets will take no responsibilty over such instances where punters never knew the rules of these tournaments.

All bets will stand unless they have not been settled before a retirement in which case they will be void.

 

Tennis Rules

Fixed Odds

Tennis

Outright Betting: All in compete or not.

Match Betting: In the event of a match starting but not being completed all

bets on this match / set will be void. However on first set betting, bets will

stand provided that the first set is completed. If a tennis match is delayed for

any reason, for example change of schedule or bad weather, the official result

will be used and all bets will stand until the result is given.

 

Correct Score: Predict the final set score for the match. If a match intended

for 3 sets is inadvertently offered for 5, or vice versa, all correct score bets are

void. If the match is not played to completion all bets are void.

 

First Set Correct Score: Predict the final score of the first set. If the first set

is not completed all bets are void except for those bets the outcome of which

has already been determined at the time of abandonment.

 

Player Handicap: Player(s) will be assessed a handicap which will be applied

to the total number of games won. The whole match must be completed or all

bets are void.

 

Under/ Over games:

First Set: The total number of games played in the first set. The set must be

played to completion or all bets are void except for those bets the outcome of

which has already been determined at the time of abandonment.

Example

If Federer v Nadal is abandoned with the score at 5-5 then all bets on over 9.5

games are winning and all bets on under 9.5 games are losing, all bets on

both under and over 10.5 games will be void.

Match: The total number of games played in the entire match. The whole

match must be completed or all bets are void except for those bets the

outcome of which has already been determined at the time of abandonment.

 

Total Games, Named Set: How many games will be played in the set named.

If the set is not completed all bets are void except for those bets the outcome

of which has already been determined at the time the match is stopped.16

Example

Federer v Nadal is abandoned at 5-5 in the 1st set. Bets on 1st set under 9.5

games are settled as losers, bets on 1st set over 9.5 games are settled as

winners. Bets on under or over 10.5 games are settled as void.

 

Total Number of Sets: How many sets will be played in the match. The

whole match must be completed or all bets are void.

 

Player Handicap: Player(s) will be assessed a handicap which will be applied

to the total number of games won. The whole match must be completed or all

bets are void.

 

Will There be a Tie Break: Will a Tie Break be played in the match? The

whole match must be completed or all bets are void except for those bets the

outcome of which has already been determined at the time of abandonment.

Super Tie Break
Some tournaments such as Japan F2 Doubles and Kofu Doubles ITF Woman make use of a Super Tie Break (first to 10). It is the punters responsibility to know the rules of these tournaments before betting on markets such as total games. G-bets will take no responsibilty over such instances where punters never knew the rules of these tournaments.

All bets will stand unless they have not been settled before a retirement in which case they will be void.

 

Basketball Rules

 

Bet Acceptance
Las Vegas Rules apply where not covered herein.

Bet Settlement
All winning bets will be settled at the prices shown on G-bets at the time the bet was accepted.
This does not include any post−game disputes by either team that alter the final outcome of a game at a later point.
All bets on Basketball games are based on the score at the end of a scheduled 43 Minutes?Play for NBA and 35 Minutes Play for NCAA. Overtime counts for the purposes of all bet with the exception of Half Time−Full Time and specific 4th Quarter prices. (NOTE: this is different to Euro Basketball − see rules above).

Abandoned Matches
All bets will be void (no action) on matches that are abandoned before the completion of 43 Minutes’ Play for NBA or 35 Minutes’ Play for NCAA, unless otherwise stated or the bet has already been settled.

Postponed/Rearranged Matches
All bets will be void (no action) on matches that are postponed, rearranged or moved to a different venue to that originally advertised on the site.

Match Prices (Moneyline)
Winning bets must predict the winner of the match.

Handicap Prices (Point Spread or Side)
Winning bets must predict the team winning the match after the final score has been adjusted by the handicap (point spread or side).
Bets will be void (no action) if a tie occurs on the handicap value (point spread or side).

Quarter Prices
Winning bets must predict the winner of the relevant quarter.
For example, if the points score between Dallas and Indiana in the 3rd quarter is 24−18, Dallas is deemed to be the winner. The bet does NOT refer to who is leading the match at the end of the relevant quarter.

Intra−Match Multiples (Parlays)
Customers can place a multiple (parlay) on the Handicap (point spread or side) and Total Points in the same game of all Basketball games (unless circled). Customers can also place a multiple on (parlay) the Match Prices (Moneyline) and the Total Points in the same game of all Basketball games (unless circled).
Customers cannot, however, place a multiple on (parlay) the Handicap (point spread or side) and the Match Prices (Moneyline) in the same game.
Customers cannot place multiples (parlay or tease) on the first half of a game with the outcome of the full game.

Buying and Selling Lines
Buying or selling points allows you the ability to change the Handicap (point spread or side) or Total Points value for a game.
Customers can move the Handicap (point spread or side) so that they receive more points if they are betting on the underdog or give away less points if they are betting on the favourite.
For each half−point that you change the Handicap (point spread or side) value, we will automatically deduct an amount off the price offered. On the other hand, the price will be greater for giving up extra half points.

 

NHL Hockey

Bet Settlement
All winning bets will be settled at the prices shown on G-bets at the time the bet was accepted.
This does not include any post−game disputes by either team that alter the final outcome of a game at a later point.
All bets on US Hockey games are based on the official result at the end of normal play. Normal play is defined as all three periods of playexcluding Overtime and Penalty Shootouts.

Abandoned Matches
All bets will be void (no action) on matches that are abandoned before the completion of 55 Minutes’ Play, unless the bet has already been settled or if an official result has been called.

Postponed/Rearranged Matches
All bets will be void (no action) on matches that are postponed unless the game is played within 12 hours of the original start time. All bets will be void (no action) on matches that are played at a different venue to that originally advertised on the site.

Match Prices (Moneyline)
Winning bets must predict the winner of the match.
If the game ends in overtime tied and goes to a shootout the winner of the shootout will be credited with one extra goal.

Handicap Prices (Point Spread or Side)
Winning bets must predict the team winning the match after the final score has been adjusted by the handicap (point spread or side).

Total Goals
Winning bets must predict whether the total number of goals (combined of both teams) in the match is over or under a defined value.
If the game ends in overtime tied and goes to a shootout one extra goal will be credited to the Total Goals.

Next Team to Score
Winning bets must predict the next team to score in the match.
Overtime does not count unless otherwise stated.

Motor Sports Rules

 

Bet Settlement
All bets are settled according to the official podium position and subsequent changes in results, whether due to disciplinary hearings or otherwise, are disregarded.
Where a podium position has not been reached all bets will be settled according to Federation Internationale de L’Automobile (FIA) rules for Formula One, FIM and other official ruling federations.
These rules cover Formula 1, MotoGP, German DTM, WTTC, Superbike, Supersport and Trial.

Abandoned Races
If a race is started and abandoned before an official result can be determined, all bets stand providing the race is re−run at the same location within two months of the intended starting date.

Postponed/Rearranged Races
If a race is postponed or rearranged all bets stand provided the race is re−run at the same location within two months of the intended starting date.

Race Prices
Winning bets must predict the winner of the race.
Bets stand even if the competitor does not compete. The race is deemed to have started after the signal to commence the warm−up lap. If a race is stopped and then restarted then all bets stand regardless of any alteration in positioning.

Qualifying Prices
Winning bets must predict the winner of the relevant qualifying session.
Bets will be settled according to the positions and times set during the final qualifying session.
For the purposes of this bet, any subsequent adjustments of grid positions shall be disregarded. This includes also match bets or other Qualifying Specials.

Number Of Finishers
Winning bets must predict the number of finishers in the relevant race.
For the purposes of this bet, the number of finishers will be as officially stated, including those drivers lapped by a circuit or more (according to FIA official result at the end of the race).

Winning Margin
Winning margin bets predict the official winning margin between the first and second cars to cross the line.
For the purposes of this bet, any time penalties or disqualifications incurred after the race by any driver are disregarded.
If only one car finishes, bets will be settled at the maximum make−up stipulated.

Winning Driver And Margin Combination
Winning bets must predict the winning driver and the winning margin between theirs and the second car to cross the line.
For the purposes of this bet, any subsequent penalties or disqualifications are disregarded. If only one car finishes, bets will be settled at the maximum make up stipulated.

Driver Match Bets
Winning bets must predict which one of the two nominated drivers finishes first.
If either driver fails to start then all bets will be void.
If both drivers fail to finish the race then it is the driver who has completed the most laps who is deemed the winner.
If both drivers retire on the same lap all match bets will be void.

Drivers’ Championship
Winning bets must predict the winner of the Drivers’ Championship.
For the purposes of this bet, settlement is based on the number of points accumulated immediately following the podium presentation of the final race of the season and any subsequent enquiries, disqualifications or alterations to the standings will be disregarded.

Constructors’ Championship
Winning bets must predict the winner of the Constructors’ Championship.
For the purposes of this bet, settlement is based on the number of points accumulated immediately following the podium presentation of the final race of the season and any subsequent enquiries, disqualifications or alterations to the standings will be disregarded.

Constructors’ Points
Winning bets must predict the number of points gained by the relevant Constructor.
Any constructors not taking part in the championship season will be treated as a Non−Runner.

Related Markets
Multiple bets that are accepted where the outcome of one part of the bet contributes to the outcome of another within the same will be deemed related. Should such a bet be taken the related bet will be recalculated by equally dividing the stake unit where the related outcomes clash.

EG: R50 placed on a 5 leg related bet, R10 will be placed on each leg making them all single bets that are not related.